If players eliminate their target or their pursuer, they are awarded points. At the same time you are attacking your target, someone might be attacking you and you won't know who it is. Each player is assigned one target at a time to eliminate with the ultimate goal of eliminating all of his or her targets first. Both Rabbit and Flag Hunters are fast-paced and intense modes of play for players who need a break from teamwork.īounty is most similar to Deathmatch and is another mode where players are not on a team. Flags can be turned in for points the more flags turned in at once, the more points awarded. Flag Hunters has players attempting to grab flags that are dropped when a player dies. When that person dies, another player grabs the flag and becomes the rabbit. In Rabbit, one player gets a hold of the flag and runs for as long as he or she can while everyone else is in pursuit.
Rabbit and Flag Hunters are based on mods that were created by fans for the original game. New modes of play are Rabbit, Flag Hunters, and Bounty. Defend & Destroy is preferable to Siege, as it is more exciting when you have to deal with both offensive and defensive teamwork at the same time. The main difference is that instead of defending a base and attacking another at the same time, one team defends while another attacks, and then teams switch places. Replacing Defend & Destroy is Siege, which is similar. Both feature the same straightforward gameplay as before. Other returning modes of play are Capture & Hold and Deathmatch. A good mix overall, though it would have been nice to see more than one night CTF mission. Flags are close on a few of the maps, most are an average distance apart, while some are very far apart from each other. Unfortunately, it can be difficult to play all of them as many servers seem to repeat a select number of maps over and over.
CTF has more variety than in the past as it features 17 maps. Just like with the original game, the majority of servers run the Capture the Flag (CTF) mode.
While players can host their own offline game on multiplayer maps with bots, they will be going back online to get the true tribal experience. Those expecting a stronger single-player element with the inclusion of bots will be surprised to learn that there are only five missions specifically designed for solo play, and they are all very short.
First, let's look at the gameplay and how it has changed from the original. This disappointment comes from a few technical issues that will be mentioned later in the review.
After spending a considerable amount of time in development, Tribes 2 emerges as an entertaining game that doesn't quite live up to its potential, at least not at the time of its release.